The Bulwark

News and Events from Blythe's Bulwark, Chico, CA
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A Bulwark Special Event – Worst Deck Ever!

February 17, 2010 By: Blythe Category: Leagues and Tourneys, Magic: The Gathering

Release day can always be tense. You have studied the lists and spoilers; you have an almost celestial knowledge of the combinations, tricks, you just hope the spoilers were correct. You gird your facial expressions as you draft, and scowl across the table like a hawk leering at a mouse in a field, he has no idea what is coming, now the next decision is crucial to making the best deck that will win you the day.

In all regards, that situation will not play out this weekend. On March 6th, the cunning and confused will collide as each player saddles up to make the worst deck possible!  The object of this tournament is to win, of course, but you will never play with your deck.

Since you won’t ever play with your own deck want to design it to lose no matter what.
Deck design constraints will ensure that every deck can win, but you get points for your deck losing.  The format is constructed of course, with the following constraints and restrictions.

So come by the Bulwark for this special event March 6th at 3:00PM.  Bring your own deck, Invite friends, anyone who has ever played Magic has a stack of crummy cards, and anyone can be a winner.  Winners will get a special prize, and some sort of awkward bragging rights.

Design Constraints for the WMD Tournament Decks
———————————————–
1. All cards from all expansions (except Unglued & Unhinged) may be used.

2. Deck must contain exactly 75 cards – no sideboard.

3. Deck must contain exactly 30 mana-producing lands.

4. Deck must contain at least 20 Summon Creature spells.
a. 75% of the creatures in the deck may not have the champion ability, require a sacrifice to remain in play for at least one phase, have the defender ability, or be a wall.

5. The sum of the basic power of all the creatures must be at least 40.
(*=1, X=1)

6. No duplicate spells – only one of each. No duplicate lands other than basic lands. Snow-covered lands are considered basic lands.

7. Deck must contain at least 5 non-creature cards capable of dealing unconditional* direct damage to your opponent.

8. Deck must contain at least 5 non-creature cards capable of destroying a
creature. These can overlap the previous requirement.

9. Must be able to play every spell card using only basic lands – i.e. must include minimum number of each type of basic land to be able to play the most expensive (in that color) spell.

10. For each color, count the number of spell cards that use that color. You must have at least half that number (rounded up) of basic lands that produce that color.

11. Must be able to play every card in the deck.

12. No Ante cards.

*unconditional = can be conditional as long as you can be assured that the condition will always be possible in every game. For instance, a spell or ability that depends on your opponent having a particular land type will not count, but if it depends on *any* player having a particular land type, and you are playing with that land type, the card would be OK. A card that does damage based on the number of cards in the opponent’s hand would be OK because it is always possible for any opponent to meet the condition. Of course, direct damage spells (like Fireball) will always be OK.

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